Gamification is a term that will increasing be applied to learning theory. It’s not actually games but the immediate rewards. That can mean publishing of score results instantly. It’s primarily task is to motivate the learner.
This theory is taken from game playing, looking at the motivation to play a game for so long with little reward. The psychology behind the motivation is thought to be the instant notification. In a class room setting, score results can take days to months. The learner doesn’t get the reward that they are accustomed to in life.
So using e-learning tools to back up face to face learning increases the motivation of the learner.